F1 for beginners

Glossary

Undercut, graining, Straight Mode – short explanations of the words you hear in every broadcast.

Apex

Track

The point in a corner where the car comes closest to the inside edge. Picking the right apex gives the highest speed on the way out of the corner.

Blistering

Tyres

Overheating that makes bubbles form under a tyre’s surface and chunks of rubber break off. Unlike graining, it doesn’t go away by itself.

Blue flag

Flags

A signal to a driver who is about to be lapped: they must let the faster rival through.

Box

Pit lane

The team’s garage on the pit lane. “Box, box” on the radio tells the driver to come in for a pit stop on this lap.

Chequered flag

Flags

The finish flag: it’s shown to the winner first, then to everyone else.

Constructors’ Championship

Championship

The championship for teams: each team scores the points of both its drivers. A team’s place in it decides its prize money.

Cost cap

Team

A limit on how much a team can spend in a season, in force since 2021. Drivers’ salaries and the pay of the three highest-paid senior staff aren’t included.

Dirty air

Aerodynamics

The turbulent air behind a car. A driver following in it loses downforce in the corners and can’t stay right on the car ahead.

Downforce

Aerodynamics

The force of the air pressing the car onto the track. The more of it there is, the faster the car takes corners, but on the straights it holds back acceleration.

DRS

Aerodynamics

A moving flap on the rear wing that helped drivers overtake from 2011 to 2025: it opened on a straight if a driver was less than a second behind. DRS was scrapped from 2026 and replaced by Straight Mode and Overtake Mode.

Formation lap

Start

The lap before the start, when drivers warm up their tyres and brakes and then take their places on the grid.

Graining

Tyres

The tyre’s surface tears into small rolls of rubber, and grip drops. It happens on a cool track and usually clears up after a few laps.

Grid penalty

Penalties

Moving a driver back on the starting grid. Most often it’s for changing power unit parts beyond the season’s allowance.

Intermediate tyres

Tyres

Tyres with a green stripe for a damp track — when there’s too little water for wet tyres but too much for dry ones.

Jump start

Start

A car moving off before the start lights go out. It’s punished with a time penalty or a drive-through of the pit lane.

MGU-K

Engine

An electric motor-generator linked to the engine’s crankshaft: it charges the battery under braking and sends energy to the wheels under acceleration. From 2026, it produces up to 350 kW.

Overcut

Strategy

The opposite of the undercut: a driver stays out longer than a rival and gains time while the rival is warming up their new tyres.

Overtake Mode

Engine

From 2026, extra energy from the hybrid system for a driver who is within a second of the car ahead at the detection point.

Parc fermé

Rules

The period from the start of qualifying until the race, during which a car’s set-up can barely be changed. A breach means starting from the pit lane.

Penalty points

Penalties

Points added to a driver’s Super Licence for breaking the rules. Twelve points in twelve months, and the driver misses the next race.

Pit lane

Pit lane

The lane along the garages that cars use to come in for a pit stop. It has a speed limit — usually 80 km/h — and going over it earns a penalty.

Pit stop

Pit lane

A stop in the pits to change tyres and, if needed, the front wing. The best crews change all four wheels in under two seconds.

Pit wall

Team

The team’s command post by the pit lane wall, where the engineers and the team principal follow the race and talk to the driver over the radio.

Pole position

Qualifying

First place on the starting grid. It goes to the driver with the best lap in the final part of qualifying.

Power unit

Engine

The internal combustion engine together with the hybrid part — the electric motor and the battery. From 2026, the power is split roughly equally between them.

Qualifying

Qualifying

The session that decides the starting order for the race. It runs in three parts — Q1, Q2 and Q3: after the first two, the slowest drivers are knocked out, and in the third the top ten fight for pole.

Race Control

Rules

The officials who run the session: they show the flags, send out the safety car and pass disputed incidents to the stewards.

Red flag

Flags

The session is stopped, and the cars return to the pit lane. It’s shown after a serious crash, when a barrier is damaged or in heavy rain.

Reserve driver

Team

A driver who stands in for a race driver who is ill or injured, and who helps the team on the simulator.

Safety car

Flags

A car that comes out after a crash or when there’s debris on the track. Drivers follow it without overtaking until the track is cleared, and the gaps between them close up.

Sector

Timing

A third of a lap: the track is split into three parts, and the time in each one shows where a driver is quicker. The best sector of the session is shown in purple, a driver’s personal best in green.

Slipstream

Aerodynamics

The pocket of air behind the car ahead: there’s less drag in it, so the chasing car picks up speed faster on the straight.

Sprint

Format

A short Saturday race on sprint weekends — about a third of the usual distance, with no mandatory pit stop. The top eight score points, from eight down to one.

Starting grid

Start

The marked-out places for the start. Cars line up two by two in a staggered pattern, in qualifying order and with penalties taken into account.

Stewards

Rules

The judges at each round: they investigate incidents and decide who gets penalised and how.

Stint

Strategy

The part of a race between pit stops, driven on one set of tyres.

Straight Mode

Aerodynamics

From 2026, the setting of the moving wings on the straights: drag drops and the car accelerates faster. Every driver can use it in the marked zones of the track.

Super Licence

Rules

The FIA licence you need to race in Formula 1. To get one, a driver has to score points in junior series.

Telemetry

Timing

Data from the car’s sensors — speed, revs, braking — that the team sees in real time.

Time penalty

Penalties

Five or ten seconds that a driver serves at a pit stop or that are added to their result. It can be harsher: a drive-through of the pit lane or a ten-second stop-and-go in the pits.

Track limits

Rules

The edge of the track, marked by the white line. Cross it with all four wheels, and in qualifying the lap is deleted; in the race, several offences earn a penalty.

Tyre compound

Tyres

How soft the rubber is. Pirelli has six compounds for dry weather, from C1 to C6, and brings three to each round: soft with a red stripe, medium with a yellow one and hard with a white one.

Tyre degradation

Tyres

The loss of pace as tyres wear. When degradation is high, an extra pit stop pays off better than slow laps on old rubber.

Undercut

Strategy

A move where a driver pits before a rival and uses fresh tyres to gain enough time to be ahead once the rival has stopped.

Virtual Safety Car

Flags

A mode in which every driver must go no faster than a set time, without a safety car on the track. The gaps between the cars stay as they were.

Wet tyres

Tyres

Tyres with a blue stripe for heavy rain: the tread pattern clears water away from under the wheel.

Yellow flag

Flags

Danger on that part of the track: slow down and don’t overtake. A double yellow means be ready to stop.